Not particularly efficient, I still hadn't started using foundations yet. So I was moving coal off the mountain and down the hill, and adding new generators whenever the breaker tripped.
I love how the space elevator is visible from everywhere else on the map. I used to make things like lighthouses in Minecraft all the time, but was so disappointed by how the draw distance made any structure in a distant trunk invisible, no matter how tall it was.
The iron factory at my starting area in its pristine, no-foundations glory. It was interesting coming back here after about six hours of messing around at Site Two with all of the production lines stalled due to nowhere to put the rest of the stuff I was producing.
Site Two was the first to be made entirely on coal power and with foundations. At the end of alpha weekend, it was producing roughly 5 rotors, 3 reinforced plates, and 1 modular frame per minute.
At first, seeing a huge chasm between you and a coal node is pretty daunting, but then you realize you can build anywhere and suddenly you have nice walkways cutting into the weird swiss cheese landscape. It felt good getting Site One off of biomass.
Already I've given up on this design. What I want to do next is take a 60 item/minute belt and split it three ways into three 20 item/minute belts, then split those three ways again into three 6.666 item/minute belts. That way a single 60 item/minute coal feed can power nine coal generators with only a single item per second per generator being wasted.
I followed my compass to the closest coal deposit to Site Two and found this spot here in a petrified forest/coral reef biome. It's beautiful beachfront property but I could quite figure out how I wanted to place the foundation in a way that would respect the silhouette of the region but still give me the efficiency I needed.
Here is Site One with my most efficient coal distribution system. It produces 450 MW per 60 item/minute of coal. In theory, when I upgrade the Miner and double the output, I could copy this design again. I'm thinking of building some scaffolding and stacking another nine plants vertically above these. It'll be a bit goofy with the smoke clipping through the floor, but I'm running out of space on this mountain and I don't want to make ugly overhanging platforms.
I've never seen these guys before – they look like hermit crabs or cutter ants carrying leaves.
Setting up my first steel production factory. I just noticed the space elevator can be seen there in the background!
Site Four was built specifically to produce motors, and does so at it's base efficiency of 10 motors/minute. I created two assembly lines, one producing rotors and one producing stators, then merge them at the very end to output the motors. Quite happy with how this one turned out.
While I could set up the self driving tractor to deliver coal to my various sites, I love how the power lines and conveyor belts reflect my growing impact on the landscape.
One of my current weaknesses is trying to build every factory as something that is completely self-contained and going straight from raw material to final products, but I'll probably need to grow beyond that mindset soon.
Motors were what I needed to hit the next stage of the Space Elevator and make it to Tiers 5 and 6. Next stop, Oil and Plastics.
I've recently started calling the factory-design I'm working with a “Farm-to-Table” model. What that means is that I built the entire supply line for a single resource, such as Engines or Modular Frames by working backward to the minable resource. While these are super-compact, they aren't easy to extend and their locations are hamstrung by the placement of the resource nodes.
This is the first time I've gotten out a calculator to make sure I can produce what I want to produce. I completely redesigned my initial landing site and set up a factory that produces modular frames at 100% efficiency!
With Site One producing Modular Frames and Site Four producing Motors, I've set up my first manufacturer at a redesigned Site Two which produces Heavy Frames, the next major milestone ingredient. The Modular Frames are delivered manually in batches every once in a while, but I'm slow to produce the needed Steel Beams to keep the manufacturer running at full efficiency.
I found some crude oil nodes near the coal nodes at Site Three. Oil production uses quite a bit of power, so I've already set up nine coal generators to get this site running.
Site three has all of the nodes necessary for farm-to-table computer production. I'm already producing a ton of plastic, and there is nearby copper (for circuit boards and cables) and iron (for screws). I'd like to get this site online so I can really start punching through the rest of the milestones.
Apparently I completely had the math backwards for power generation: while most ratios are expressed as units per minute, power fuel consumption is expressed in seconds per unit. I was thinking that my plants were consuming 5.4 units per minute, but were in fact consuming one unit every 5.4 seconds: which explains why I kept running out of power!
Looks like a 60 coal/minute conveyor can feed five power plants. However I've already made this two-story coal generator so I guess I have room to expand!
Most fuel sources in Satisfactory require some kind of input material. This means that in most cases, a power source is responsible for powering whatever is feeding it. Geothermal generators, however, don't require any input and simply put out 200 MW at all times. This means that something tripping the power grid won't stop it from getting its fuel!
I've ventured North of my starting area and found a very oil-rich region with four pure Oil nodes. I decided to take one of the oil nodes and use it to set up a grid powered by gas generators. The single pump feeds four refineries which each feed three generators for a total of 1.8 GW across twelve generators.